Posted by ZeeMart | Making your life cheaper
in Tuesday, November 24, 2009
Product Features
Chat on Xbox LIVE with ease featuring dedicated keys for letters and characters
Backlit buttons allow you to accurately type words even in dimly lit environments
Xbox 360 Chatpad attaches seamlessly to your Xbox 360 Controller
Xbox 360 Wired Headset for the ultimate communication bundle
The AV cable we demanded from Microsoft back during the previous generation has finally arrived. Our cries were heard in Redmond and with the new Xbox 360, a cable that outputs the console’s video signal in VGA format is, at last, a reality.
Is the cable what we were asking for? How does it perform? Continue reading to find out.
Available at launch (and really hard to find – at least in our area), the Xbox 360 VGA HD AV cable is a first-party AV cable that has a DV-15S VGA connector, stereo audio cables, and a Dolby Digital 5.1 surround sound optical output similar to the one found on the Xbox 360 Component HD AV Cable. Why the need of a VGA cable you may ask? Well, aside from the fact that many HDTVs have VGA inputs, many of us are stuck to a computer monitor and having the possibility to attach a console to the same monitor that you use with your desktop computer is definitely a relief. Back in the previous generation, it was a great experience to play the Xbox on a widescreen LCD monitor and now that the Xbox 360 plays all games, even the backward compatible Xbox ones, in high resolution, a VGA cable is more than welcomed.
Installation
Installation is pretty easy and straightforward. All you have to do is connect the AV connector of Xbox 360 VGA HD AV cable in the AV port found on the back of your Xbox 360, with the console turned off obviously. Then, connect the VGA cable to the VGA input on your monitor or HDTV.
Depending on your audio system you’ll need to either connect the left and right (white and red) audio connectors to the audio input on your monitor, receiver or amplifier. If you have a surround sound system with digital audio input, connect the audio digital output found on the AV connector of Xbox 360 VGA HD AV cable with your system using an optical cable.
Turn on your console and go to the System blade and enter Console Settings, then enter the Display and Audio tabs to choose the appropriate settings.
In case you have an LCD flat screen monitor, you’ll have to check your monitor’s native resolution in order to select a resolution that matches your panel resolution, or one that is close to it.
You don’t have to be afraid of choosing an inadequate resolution because when you change your console’s output setting, you will be asked if the picture is viewable. If the picture does not appear within 10 seconds, your console will change back to its original settings. This is similar to the process implemented in the Windows operating system for the Display window.
Posted by ZeeMart | Making your life cheaper
in Thursday, November 19, 2009
Product Features
Wii Fit attracted millions of new players to the world of video games. Now Wii Fit Plus offers a range of new features and enhancements to help players reinvigorate their workouts, along with exercises and balance games designed to keep them fun. Players will find a new dimension to the Wii Fit experience as they easily set their own customized workout routines, or choose 20-, 30- or 40-minute workouts based on how much time they have available.
Gameplay
As with the original Wii Fit release, Wii Fit Plus is designed, as its name implies, to improve the user's fitness. The game contains a large number of activities that fall into a variety of categories, including: yoga, aerobics, strength training and balance games. With all but a few exceptions, which utilize variations on a standard Wii Remote configuration, all activities utilize the Wii Balance Board (included with this bundle), either alone or configured with either a Wii Remote alone or the Wii Remote and nunchuck. The Balance Board, like any other Wii controller acts as a motion/pressure sensing device wirelessly synched to your Wii and replicating your body's movements. Each controller employed occupies one of the Wii's four wireless inputs, together mapping the reference points needed to recreate most full body motions on screen. Although this limits the majority of the activities to a single player orientation, various activities throughout the game support up to eight players in alternating play.
To use Wii Fit Plus players import their Miis from their Wii system, set up profiles, establish a current physical baseline, set fitness goals, and embark on a routine to reach them. Wii Fit Plus tracks your usage, weight and progress towards your goal over time, giving you a status report as you start each session. At any time players can choose whatever activity they want, whether exercise or balance game, and as they progress in these they will level up in each, gaining points, setting high scores and unlocking more activities.
Personalization Option Via 'The Locker Room'
The original Wii Fit was designed to have something for everyone. Now Wii Fit Plus raises the bar by providing users with personalization options that allow them to find/create a specific workout routine that is exactly right for them, their family and their lifestyle. One example of this is "The Locker Room." Easily accessible throughout the game, here players can choose from a number customizable options that allow them to maximize their time with Wii Fit Plus without having to navigate through the game menu while in the middle of a workout. In essence this allows players to become their own personal trainer. Customization options available within The Locker Room include: preprogrammed and timed Wii Fit Plus Routines; My Routine, where you choose your own set of activities, optimizing their length and area of the body to be focused on; and Favorites, a notation of activities you frequent, which provides fast access to exercises you enjoy doing the most.
Addition Yoga and Strength Exercises
Designed as an addition to the already substantial list of focused, physical exercises available in Wii Fit, Wii Fit Plus contains six new and challenging strength and yoga activities. But continuing with the game's commitment to personalization, the key to these additions is not in their volume, but in how the player chooses to mix and match them. Do them in the order they are presented, or combine them in whatever order you want. The choice is yours. The player even has the ability to repeat the ones that he/she prefers, maximizing attention and effort where it is needed most. In addition, for those to whom time is a commodity, you can now omit unnecessary interludes between exercises, making for a continuous, timesaving routine.
A Wealth of New Balance Games
Regardless of the considerable fitness factor packed into Wii Fit Plus, the Nintendo brand is and will always be all about having fun. With that in mind Wii Fit Plus also comes packed with 15 new, entertaining balance games suitable for every member of the family. Just a few of those that players can expect to see are: Juggling; Skateboarding; Snowball Fight; Obstacle Course, a log-leaping, cannonball-evading event reminiscent of what Nintendo icon Mario must go through; and Perfect 10, a balance game designed to promote a combination of physical and mental health. In this final example the player's Mii is situated between multiple color-coated balls, each showing specific numbers, with the goal to swing your hips, hula style, in different directions to tap out a total of ten as many times as possible before time runs out.
Key Game Features
The Wii Fit Plus Bundle includes the game software and the Wii Balance Board.
Users can input the amount of time they want to spend on their workouts or select an area for personal improvement, and Wii Fit Plus will suggest a number of diverse activities for them.
For the first time, users can mix and match which strength and yoga activities they prefer on a given day. The seamless exercise flows make it easier than ever for users to maintain their daily workout routines.
Users might be asked to run an obstacle course across a series of platforms, zoom across a beach on a Segway x2 Personal Transporter or flap their arms to help their hilarious chicken-suited characters aim for targets.
The range of games and customization options will make players want to play every day. They’ll be having so much fun that their workouts will seem to fly by in no time at all.
Players also can see estimates of calories burned and can even activate a feature that lets them weigh their dogs or cats.
Wii Fit Plus is exactly what it sounds like — a revision, rather than a revolution, of the 2008 game that almost single-handedly propelled the fitness genre into the mainstream. The core experience hasn't changed, but Plus is a big improvement over the original Wii Fit thanks to the ability to create your own tailored workouts and the introduction of plenty of fun new balance games. And while there are still some head-scratching omissions (and some questionable health advice), Plus' excellent integration with the Wii Balance Board peripheral and its solid presentation make it an ideal tool for those wanting to improve their fitness without having to trek to the gym or publicly expose their downward facing dog in a yoga class.
While it's essentially the same game as its forebear — a series of muscle, yoga and balance game exercises which (mostly) use the board peripheral — there are enough reasons here for those who bought the original game to dust off their balance boards and shell out cash for Wii Fit Plus. Extra activities are the most noticeable additions: Plus features three new yoga poses and three new muscle workouts, all of which are tailored for more advanced users and nicely round off the existing offerings (and bring the total to 18 yoga and 15 muscle exercises overall). While the actual number of exercises hasn't increased significantly, the way you access them within Wii Fit Plus has been given a positive makeover, making workouts a much smoother experience.
First, all exercises are available to try from the get-go; you don't have to unlock them, which was the case in the original. More importantly, you can now easily string together individual exercises into routines, remedying Wii Fit's most glaring omission. Plus comes with its own preset routines bundled into different target groups. The Form group, for example, has three routines (each made up of three individual exercises) which target hips and behinds, arms and figures, while the Youth grouping targets posture, mind and body, and legs and hips. You can join these preset routines together to create a longer session, or better still, you can create your own routine from scratch. Plus allows you to create a session of up to 60 minutes in length, but it strangely lets you choose only from muscle and yoga exercises. Creating your own routine is a more-than-welcome addition, but not being able to include some of the more aerobic-heavy games such as Hula-Hoop, Jogging or Rhythm Boxing seriously hamstrings Wii Fit Plus' effectiveness as a total fitness tool.
You may not be able to work up as much of a sweat as you'd like with your individual routines, but Wii Fit Plus does provide you with an excellent way of tracking your health plan's progress, even if it's still heavily reliant on body mass index (BMI) measurements. BMI is a widely accepted indicator of whether a person is overweight, but any health professional will tell you that it's reliant on age and muscle mass, points that Wii Fit doesn't take into account. You can once again set weight and BMI targets, and if you have a previous Wii Fit save, Plus will automatically transfer your history and goals. Plus also adds a calorie counter, using a somewhat complex measurement named METS to figure out how many calories you've burned while doing any of its activities. And in another neat addition, Plus also has a long list of foods and how many calories you need to burn to work off said food (which is either a great motivational tool or an easy way to get depressed once you see that 10 minutes of work only adds up to a boiled prawn).
By far the biggest addition can be found in the balance games section, with 12 brand new games and three improved versions of existing challenges. Most of the new games are quite fun, offering more depth and challenge than the originals bundled with Wii Fit. Tilt City, for example, is a great test of coordination, requiring you to guide coloured balls to their appropriate destinations by tilting three different platforms using the Wii Remote and by shifting your weight on the balance board. Snowball Fight is a Time Crisis-like game which sees you leaning left and right from cover and using the remote to shoot snowballs at opponents. Segway Circuit has you emulating a ride on the unique mode of transport, shifting your weight forward in an open course to try to pop balloons. And for golf fans, Driving Range lets you hit the range, and the balance board shows you the mechanics of your swing by tracking how your weight shifts.
Not all of the new additions are appealing. Obstacle Course at first glance looks promising, requiring you to run (lifting your feet up and down on the balance board), avoid obstacles, and jump onto shifting blocks (bending your knees and then quickly pushing up) in a Mario-like platformer environment. It's a great concept, but it's let down by the balance board, which often seems a step behind (literally) in realising when you've stopped or started moving. The same controller inaccuracy also makes Perfect 10 — where you have to swing your hips against large on-screen bumpers to create sums of 10 or 15 — more frustrating than fun, occasionally failing to register the right direction where you're thrusting your hips. And Bird's Eye Bulls Eye, while not suffering from control problems, might be one that you end up avoiding simply because it requires you to shred your dignity by standing on the board and flapping your arms like a gigantic chicken.
While you could have family and friends play the balance games with you in Wii Fit, it was a fiddly process which required you to reselect and restart the game for every new player. Plus makes this process much easier, allowing multiple players to take turns on games. But just as the create-a-routine ability is oddly limited in Plus, so too is multiplayer, with only nine games selectable for group fun.
Wii Fit Plus' presentation is the same as in last year's game, which is to say it's clean, clear and pleasing to the eye. The generic male and female trainers are back to help you (and sometimes goad you into activity), as is the cartoon balance board, which serves as a guide to all of the features of Wii Fit Plus.
BREWii
With BreWii, you'll have the tools you need to not only play Homebrew games on your wii, but you'll also be able to play DVDs, watch DivX movies, download Homebrew applications, download and play Wii games, and backup and play your own Wii games. (Plus a whole lot more!) And all without needing a modchip! That's right, BreWii is perfectly legal and safe for your Wii.
Will this hurt my Wii?
No Way! Finally you can Unlock any Wii without having to open it up to do risky hardware modifications. Just follow our step by step instructions and you'll be playing homebrewed games in a matter of minutes! Our Hi-Definition instruction videos make installation a piece of cake! And best of all, it's perfectly safe for your Wii!
What you'll be able to do with BreWii...
Ability to Play DVDs and DivX Movies on your Wii
Download and Play Games through the HomeBrew Channel
Play Backup Wii Games
Make and/or Download Backup Wii Games
Play N64, SNES, Sega Genisis + many more console games!
Posted by ZeeMart | Making your life cheaper
in Saturday, November 14, 2009
Product Features
There’s no denying it: Nintendo knows how to accessorize their platforms with smart products that are attractive to both the casual and hardcore gaming crowds. The Wii MotionPlus, the latest expansion device for the Nintendo Wii console, improves the Wii Remote controller by permitting more accurate motion controls. While the developer support for the accessory isn’t exactly one of the brightest selling points, this attribute will only improve in the future. Currently, there are only four titles that give the Wii console the improved controls everyone has asked for since its release and they are the following titles: Tiger Woods PGA Tour 10, Grand Slam Tennis, Virtua Tennis 2009, and Wii Sports Resort. I’ve had the chance to play three of the four (Tiger Woods, VT 2009 and WSR) and all of them have greatly benefited with heightened entertainment value in the motion controls.
In the future, the accessory is expected to be utilized by several key developers. In one instance, High Voltage Software, developers of the recent Sega published The Conduit, will be using Wii MotionPlus in two out of four of their projects including: The Grinder, a first-person shooter involving vampires and werewolves, and Gladiator A.D., a fighting game that involves the Roman gladiators. If gamers aren’t satisfied with the current list of games supporting the Wii MotionPlus, then maybe the line-up of upcoming 2009 titles will prove to be a better fit to their style. September 8 will see the release of Ubisoft’s Academy of Champions Soccer and the following week, September 15, NHL 2K10 will release to add its name to the list of sports titles giving their nod to the accessory. Outside of those two titles, the schedule is barren in terms of hard release dates – Red Steel 2 was delayed until the first quarter of 2010, XS Games’ Crazy Mini Golf 2 doesn’t have a date set in stone, and the day Namco Bandai’s Food Network: Cook or Be Cooked reaches store shelves is still in question.
The popularity of Wii MotionPlus isn’t to be questioned either as there’s been close to 1 million units sold in the United States when you include the sales of more than 500,000 bundled with Wii Sports Resort and 205,000 units sold with Tiger Woods PGA Tour 10. Combine that with exceeded sales of 1 million units in Japan, it’s almost a guarantee that developers will be dedicating their time utilizing the accessory by any means necessary. The best example that has been set would be Nintendo’s highly popular Wii Balance Board. It has sold almost as many units in a year and a half as Sony’s PlayStation 3 has done in three years. The software for the Wii Balance Board now has over 20 games making the most of Nintendo’s beloved accessory and has upcoming titles such as: Dance Dance Revolution, Mario & Sonic at the Olympic Winter Games and Wii Fit Plus in the cooker. So if the Wii MotionPlus takes the same route, gamers could have a plethora of options by this time next year for software to pick and choose from.
Looking even further back in time, Nintendo has traditionally done exceptionally well with their add-ons with the Nintendo 64 Rumble Pak and Nintendo 64 Expansion Pak. The former released a year after the Nintendo 64 hit markets and helped advance technology by years for both Nintendo and its rival console providers by giving gamers something intangible with their gaming experiences. As for the latter, the Nintendo 64 Expansion Pak helped double the console’s RAM storage capacity and gave developers much more memory to work to create their video games with better resolutions, textures, and depth to their art. From Perfect Dark to The Legend of Zelda: Majora’s Mask, the Nintendo 64 accessories benefited gamers enormously and Nintendo is replicating that success with the Nintendo Wii.
Though, it must be said, even with the major success Nintendo has had with the Wii MotionPlus and Wii Balance Board, one has to wonder if their next accessory is going to fail. Revealed at their E3 2009 press conference in June, Nintendo is ready to unleash the next step for the Nintendo Wii in the form of the Wii Vitality Sensor. Do gamers really want an accessory that tracks their pulses and body signals? Is there any use for the Wii Vitality Sensor besides for fitness games? There’s a glimmer of hope that a developer makes use of the accessory for horror games such as Fatal Frame IV: Mask of the Lunar Eclipse, a Japan-only title that was published by Nintendo and developed by Tecmo. Tracking the gamer’s heartbeat could potentially be entertaining for a horror game to ante up the terror. When it’s all said and done, Nintendo is proving that their track record for accessories is almost bullet-proof. From the wireless revolution that was the GameCube Wavebird to the Wii Balance Board, Nintendo continues to perform above expectations and the Wii MotionPlus is no exception. But for now, it’s time for developers to start stepping up and pledging their support to the accessory.
Posted by ZeeMart | Making your life cheaper
in Friday, November 13, 2009
Product Descriptions
The Nintendo DS provides users with a unique game-play experience using features never before offered by any other home console or hand-held game system. This portable personal entertainment and communications unit provides owners with new perspectives on dual screens, new control using both touch and voice and new connections with two kinds of wireless game play. It's a newfound canvas on which developers can express their creativity. With its two screens, Nintendo DS instantly shows its innovative face. But capabilities like a touch-screen input, voice recognition and wireless communication set it apart from every other game device, and again demonstrate Nintendo’s passion for groundbreaking originality.
The new Nintendo DS Lite is smaller (just 133mm x 73.9mm x 21.5mm, compared to 148.7mm x 84.7mm x 28.9mm ) and lighter (weights just 218g instead of 275g) than the previous model. The Start & Select button positions have been changed, they are now located below the four action buttons at the lower right. Also the microphone and power LED indicator are now at a different position.
Further the screen backlight can be adjusted in 4 steps. The name "Lite" consists of the words "light" and "bright".
Product Features
Improved smaller and lighter version of the Nintendo DS™
Weights just 218g instead of 275g and measures 133mm x 73.9mm x 21.5mm
Screen backlight adjustable
Portable gaming console w/ 2 LCD screens
ARM9 67 Mhz Main CPU
120K Polygons/sec
30M/s pixel fillrate
4 Mbytes RAM
ARM7 16.8 Mhz Secondary CPU
2-D: 4 backgrounds, 128 sprites
GBA backwards compatible
Wireless multiplayer for up to 16 players
Game stored on rewriteable media up to 1GB
More Information
Box contents
Nintendo DS (Cobalt / Black)
Power Supply (110 - 240V)
Hori Screen Protector
Crystal Clear Case
Travel Adapter for plugging into your home wall outlet
Posted by ZeeMart | Making your life cheaper
in Tuesday, November 3, 2009
Product Features
Sources out of Japan are reporting that the launch date for Mario Kart Wii has been decided: April 10th. Seems the game will be bundled with the Wii Wheel and apparently will retail for ¥5,800 (US $54). It's not confirmed, but apparently Wi-Fi lets up to 12 players race in 16 tracks, and it's possible to play as your Mii. Also, there are rumblings that the in-game bikes will have special moves like "wheelies." Previously, we've heard speculation that the U.S.
The Nintendo Wii has bought Mario back with all his friends in this action packed racing game. It comes with a Wii Whell and three different styles of control (which are all included) Mario Kart Wii with Wii Wheel proves why it's one of the bestselling Wii games right now.
You've got new tracks, tricks and races to play alone or with your friends. You get both skill based missions or you can test your driving skills on the Grand Prix circuits. You'll recognise some of the courses and battle arenas from all your previous favorite Mario games, but of course there are new ones as well.
So what are you waiting for, get crowned the Mushroom Kingdom racing king.
Use the Wii Remote™ inside the Wii Wheel to turn it into a steering wheel so you can experience a true driving feel. But you can also use the controller and Nunchuk™ on it's own without the wheel as well if you prefer classic style. Shake the Wii Remote to perform special tricks and boost your speed.
You can play alone, or with up to three friends. Of y ou can go online and challenge up to 11 other players via your Nintendo Wi-Fi Connection. You can play any of the tracks online and you can also visit the Mario Kart Channel for tournaments, rankings and more.
mario kart wii wheel
All your favorite Mario Kart Characters are here!
Nintendo favorites Mario™, Luigi™, Peach™, Yoshi®, Donkey Kong®, Wario™, Bowser™ and Toad™, and lots of new characters as well. You can even use your own Mii™ on the tracks too.
Use the Nintendo Online Wi-Fi Connection for advanced multiplayer options
If you are into multiplayer racing action (like many Mario Kart fans have become used to) then make sure your Wii has an online Wi-Fi connection to play with up to 11 other people (12 people including you) for more races and battles to enhance your gaming experience.